Recommendation: 4/5 - Fire damage is common from the mid-game onward. There are few ways to resist Cold damage, so this is a decent choice provided you don't mind waiting for it to be useful.ĭaemon Ancestor: Your Great Grandfather had fiery eyes. Recommendation: 3/5 - Cold damage is relatively rare until late in the game, but the cold attacks you do come across tend to be quite severe. However, it's overshadowed by Strong Mind, which provides more Energy over the long term.Ĭold-blooded: You are naturally resistant to cold. Recommendation: 2/5 - A decent Trait for Mages, as +15 Energy can mean the difference between casting a spell to win a fight, or losing. Additionally, since you only get +1 Attack Power per +2 Strength, this Trait isn't quite as useful as it sounds. Recommendation: 2/5 - Strength is nice for adding carrying capacity to your designated pack mule, but the +2 bonus isn't anything to write home about. The +2 isn't a huge bonus, but you get more for that +2 than you do some of the other attributes. Recommendation: 3/5 - Dexterity is useful, as it adds to Evasion, Accuracy, and your Fire and Shock resistances. Front-line fighters will be well-served by this trait. Recommendation: 4/5 - More damage is always nice, and +4 Attack Power is equivalent to +8 Strength. Below, you'll find details on all of them, as well as a rating out of 5 on which ones are most and least useful. There are 15 Traits to choose from in Legend of Grimrock, 2 of them race-specific.
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