![]() This will make most other space dangerous, creating risk / reward opportunities and a need to invest in upgrades and capabilities. It should be crucial early in the game to identify with a faction so you can operate under their protection. ![]() At that point you decide what faction to cozy up with to buy their fanciest ships. Within, I dunno, 2-3 hours of not trying very hard I had $35M credits. I'd load up on like 75 passengers, cherry picking the short-haul quests you can get that pay out $250K - $1.1M per trip, and effectively teleport from planet to planet cashing in with very little risk of getting intercepted. You can just rush from starter ships to end-game builds in a few hours.įor example, I built a lite frame ship for speed and ridiculous passenger carrying capacity, and absolutely no shields or weapons. Or, frankly, being much worried about the different factions. So there's very little mid-game of slowly upgrading ship platforms and weapon/defensive outfits, or engaging in those high risk/reward ship fights to try and score a big plunder and get way ahead. This, in turn, also unbalances game progression because you don't need to invest anything to defend yourself even in some of the outter rim worlds. This also makes it pretty easy to cheese a cheap ship to big profits without the check and balance of getting plundered or destroyed. IT's also a great "mood game" where, depending on how you feel on any particular day, you can just explore around, engage in battles and looting, expand your fleet, do quest lines, do some modding, or whatever. Overall all the game plays pretty well now and is quite satisfying.
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